Joining a game as a player
Joining a game takes a name and a passcode from your DM. Nothing else: no account to create, no email address to hand over.
Joining the game
Your DM gives you the campaign's web address plus a name and a passcode for your seat. Open the address and sign in with exactly that name and passcode. That is all you need. We ask for no email and nothing else about you. If you ever lose the passcode, your DM can reset it from their side.
Building your character
A guided wizard walks you through species and background, class and subclass, ability scores, skills, spells if your class casts any, class options like Metamagic where they apply, weapon mastery and feats where relevant, starting equipment, a few roleplay details, and a final review. Each step shows what a pick actually grants, on the same page where you make it. Levelling up later uses a shorter guided screen off your character sheet. Every step, and what the sheet does once you play, is in Your character.
You can build more than one character on the same seat. We do not cap how many you make; only your DM can limit which characters and classes are allowed at their table. Only one is active in the campaign at a time, and switching between them is a click.
Your sheet
Equip a magic item and its bonuses apply immediately. Cast a spell from your own sheet and its damage or healing resolves against the target's resistances and saves on its own. Conditions and temporary effects clear themselves on schedule: end of a round, a rest, or an in-game day, whichever the effect actually calls for. You still roll your own dice and type in the result; the sheet applies it and keeps track from there.
What you can and can't see
Every block of every wiki page carries its own visibility, set by your DM. A public block is visible to the whole table. A block addressed to you by name is visible only to you. Anything your DM is holding back, whether staged content or content marked DM-only, is left out of the page you receive, with no blacked-out gap to show where it was. A page with nothing revealed to you yet does not appear on your sidebar at all. Certain notes on your own character's page stay private even from your DM: write what your character thinks and feels there, alongside the rest of your sheet. There is no length limit, so keep it as your character's journal if you like.
During combat
When your DM starts a fight, your own character card is yours: adjust your HP, conditions, spell slots and death saves from it directly. Monster cards show a name and its place in initiative; no hit points or stat block are shown unless your DM turns on a coarser health indicator for them. The combat tracker guide covers the rest of what happens on the DM's side of the same fight.
The public demo has a player lens: open the same wiki page as a player to see what is missing compared to the DM's view.